Sports Management: Social Implications
This post will focus on the social implications of utilizing software and systems for sports management with relation to Web 2.0 technology which currently exists.
‘Web 2.0 is a trend in the use of World Wide Web technology and web design that aims to facilitate creativity, information sharing, and, most notably, collaboration among users.’ (wikipedia.com)
Today, there are two categories of sports which we have come to know. The conventional sports which we are all aware such as football, rugby, tennis etc. However, given the number of people turning to computers for entertainment purposes by playing computer games, E-Sports are slowly becoming more popular in recent years as many people seek to compete professionally.
‘Electronic sports, abbreviated e-sports or eSports, is used as a general term to describe the play of video games as a professional sport’ (wikipedia.com)
-It is estimated that there are over 5 million volunteers offering their free time to help sports organizations. With the use of sports management software, many of these tasks can be automated such as organizing league tables, contacting team members and more.
-Sports management software offers a more rapid response then conventional manpower. Repetitive and unproductive tasks can be conducted by the system meaning people associated with the sports have more free time to partake. This may lead to greater retention of staff as they can now focus on their love for sport itself rather then mediocre tasks associated with the operation of it.
-It acts as a support network for volunteers, players and management associated with the sport.
An example of sports management software is TeamSnap
- A new service from Portland based SparkPlug; TeamSnap brings amateur sports management to Web 2.0. Anybody who has coached or managed a sports team knows how much work is involved. Managing team rosters, fees and event schedules is a time consuming chore. TeamSnap aims to simply the management of the various aspects of running any sort of team by providing an online destination, a CRM tool of sorts for amateur sports management
Features of TeamSnap
- Built in support for rosters
- Scheduling
- Player availability
- Payment tracking
- Private forum
- Bulk email sending
- Private messaging
- Photo sharing service
- Statistics
- Refreshment organizing
The management software is currently free during its beta phase with the intention of offering a free version post beta. It offers simplicity for small sports management tasks like local teams and customizability and advanced features suited to larger, more professional sporting events.
The social implications associated with software such as this is that users of it can interact with each through the use of message boards to organize when training will happen, match times, who will be playing on the team and much more. Individuals associated with the sport no longer need to be restricted to meetings to sort out such issues. This software can also act as a marketing tool for the sports team by allowing people to become involved in how the team is performing, look at pictures of players and matches they have played to date as well as share their thoughts etc in chat rooms, private messaging, message board and more.
The social implications of Web 2.0 technology in relation to sports management are quite clear. It helps to free up time for those involved meaning more focus on the sport, makes it simpler for volunteers to communicate with each other, creates a community of interested parties and should reduce pressure in terms of cost management and frustration.
